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A peek at Shadow Chaser

With few more days, I think 3rd job class will soon be implemented to pRO servers as well. For the meantime, let's analyze the skills of Rouge/Stalkers next job change, the Shadow Chaser.


Fatal Menace -


Strike one target and all targets around it, teleporting all enemies you hit.
Will not teleport targets that did not receive damage.

With the current status of pRO servers, especially on pRO Valkyrie (where I currently lurk...hehe), I think this skill me suffer the same fate as Intimidate/Auto Snatch. First disappointment is when they decided to disable the skill when you target a player, and now it doesn't work on all maps, although some it is still usable on few select maps (tried it on sphinx 5, still works).


Overall, this is a great control skill, if it won't get nerfed. You can take away mobs, or even opposing party, and even be as flexible as taking away your party members by leaving first and purposely aim at them.




Auto Shadow Spell-

Magic skills learned through intimidate/plagiarism and reproduce can be cast through Auto Shadow Spell.

Reproduce-


Allows you to learn a skill that's targeting you while this buff is applied. Use the skill against to preserve it.
To learn another skill, use Reproduce again to erase the skill you already learned. You can learn 1 skill at a time.
The level of the skill you can learn depends on your level of Reproduce.


Just like a Plagiarism on steroids, since it can learn other skills, except for Trascendent Class skills. I think this can be useful only when used with Auto Shadow Spell, but because of this skill, it will make Stalker builds scatter. There might be some people focus on Higher AGI and INT, and invest some in dex, since ASS will autocast the spell, and to make it occur more often, you must attack many times.. like, at level 1,of ASS you can have 30% to auto cast, then at 10 attacks you do, 3 times will auto cast level 1 spell. So, if you dont want to mess your stats, you can just get yourself Doppel Carded weapon, and invest in other stats, although I still believe AGI makes most of Thief class characters.




Shadow Form-


Hide in someone's shadow, and have them receive the damage you receive.
Shadow form ends when you take a certain amount of hits, or when your target moves out of range.
Cannot attack, use skills or items in shadow form.

This is like Crusader's reverse Devotion. Also, I think with this skill, Shadow Chasers will be an annoyance to a Rune Knight with their feared Death Bound skill active. 


Let's try to hook in RK's skill , Death Bound


Death Bound-

The damage you receive is amplified and used against the attacker. However, you still receive a portion of the amplified damage.

So, when they use Death Bound , try to harass them using the quest skill Close Confine and then Shadow Form. Chances are, they will be killed by other class or they will whack you and end up taking their damage.



Triangle Shot
-Send 3 arrows flying towards your target. Consumes 3 arrows per use. There is a low chance to knock back the enemy.

Finally, a bow skill exclusive to Rogue class. As what I've heard with other players, this skill's damage is based on AGI. It is a good skill, only until you see the cast time and after skill delay. Still, this skill is stronger than Double Strafe, but requires Double Strafe level 7.




Body Painting
-Spray paint all around you, revealing any hidden enemies while reducing their ASPD at the same time. Has a chance to inflict Blind on enemies.



Due to the limit of the skill (3x3 AoE, centered around the user), I think Rogue skill Raid is much better, if rumors are true that, it has upgraded AoE from 3x3 to 5x5.


Invisibility
-


Completely conceal yourself. In this status, all your attacks become Ghost property Level 1.
Cannot use skills or items for the duration, and ASPD is reduced. Will continually drain SP, and cancel if SP reaches 0.

The skill to combo with ASS, this will enable you to attack while hiding but drains SP really great, so this is like a suprise attack. I only see effectiveness of this to immobilize people in PvP, by surprise, using Storm Gust.






Deadly Infect
-
Spread any status effects you are suffering from onto targets you attack. Doing so does not cure your own status effects, however.

A nice skill, and items that have negative effect to users will have their use now, finally.
If only status like Hallucination can be transferred, this skill will be really abused, especially on WoE and PvP (only until they disabled the effect)




Masquerade - Enervation

-

Reduce target's ATK and causes target to lose all usable items for the duration. Stats, status resistance, and target/user levels affect the success rate.


I heard that the resistance stat for this is AGI, which makes more players prone to Shadow Chasers skill abuse, except the ever agile and dextrous hunter class. Strip them, you deal with their dex, Paint them, you deal with their AGI. 


But overall, this skill will make most player fear Shadow Chasers. They can't pot, and they will kiss the floor earlier.




Masquerade - Gloomy


Reduces target's ASPD, HIT and movement speed. Forces target to depart with their mounted animal, pet, homunculus and any related animal (falcon, warg) for the skill duration.
Stats, status resistance, and target/user levels affect the success rate. Consumes 1 Makeup Brush and 1 Face Paint.

A skill that will prevent a Rune Knight pull Dragon Breath, the RK's most devastating skill feared by many. Taking all means of offense/defense from enemy means better chance for you to win.




Masquerade- Ignorance

-

Take a set amount of SP from the target, and recover half of SP taken for yourself. When used against monsters, recover amount of SP equal to monster level.

Target afflicted with this debuff cannot use skills or magic. Stats, status resistance, and target/user levels affect the succes


There is no reason not to get this skill if you love PvP. ^_^




Masquerade - Laziness

-


Reduces target's FLEE and slows their cast time. Target afflicted with Laziness will consume more SP when using skills.
Stats, status resistance, and target/user levels affect the success rate. Consumes 1 Makeup Brush and 1 Face Paint.


Not much useful, unless you are dealing with Magic Users. Can't compare with other Masquerade skills.






Masquerade - Unlucky

-Reduces target's CRIT and Perfect Dodge. When afflicted with this status, target must spend zeny to use skills,
and will be be affected by either Poison, Blind, or Silence regardless of resistance. Stats, status resistance, and target/user levels affect the success rate.
Consumes 1 Makeup Brush and 1 Face Paint.


Now this is the skill we can say, more of control type. Close Confining someone and casting Unlucky with them will annoy them for sure....




Masquerade - Weakness

Reduces target's Max HP and strips their shield and weapon at the same time. Shield and weapon cannot be re-equipped for the skill duration.
Stats, status resistance, and target/user levels affect the success rate. Consumes 1 Makeup Brush and 1 Face Paint.

I guess this skill is against a Crusader class or Ninja Class (but more of against Sac Paladin).






Strip Accessory

Strip both accessories from your target. Accessories cannot be re-equipped for the duration of the skill.
When used against monsters, it decreases target DEX, INT and LUK by 20%.

Strip accessory on classes that rely on accessory based skills. Otherwise, stripping their accessory can be done on late deprive skill, with the player immobilized.




Man Hole



-Paint a hole on the ground to trap 1 enemy. Trapped targets will not be able to do attack, but cannot be attacked either.
Consumes 1 Can of Paint and 1 Paintbrush.

For some reasons, this skill reminds me of Novu from HxH. Anyway, it simply takes someone out of the game. Poor support classes, since they will get most likely be target of this skill.




Dimension Door
-




Scribble a magical door on the ground. Anyone that walks into the door will be teleported to a nearby location.
Consumes 1 Can of Paint and 1 Paintbrush.


Another Novu skill, hehehe.


Chaos Panic-



Paint an insignia on the ground that will cause Chaos to enemies that enter (lose control of movement direction).
Will also cause monsters to randomly switch targets. Consumes 2 Cans of Paint and 1 Paintbrush.

I think, I'd prefer to fill the Masquerade skills over this unless I have extra job points.




Maelstrom
-

Paint a swirl shape on the ground and absorb any ground-targeted magic attacks.
User will recover SP from absorbed magics. Consumes 2 Cans of Paint and 1 Paintbrush.

Much like a Shadow Chaser's Ganbatein


Bloody Lust
-



Paint a rousing red symbol on the ground. Anyone who enters the symbol receives the effects equivalent to Provoke LV 10 (ATK +32%, DEF -55%).
Consumes 2 Cans of Paint and 1 Paintbrush.

I think I'd prefer other skill,

Feint Bomb
-

Paint a figure on the ground that looks exactly like yourself, and Backslide 6 cells.
A moment later, the painted figure will explode, dealing damage to all enemies around it. Consumes 1 Can of Paint and 1 Paintbrush.



Seems like a cool skill. I'll post some combo on this later. (^_^)















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