2. Manhole - They can move you anywhere, as long as they are loaded with Paint items. Shadow Chasers can concentrate and push you to a PK map where they can pull up the masochist combo on you,
The Dark Arts of Skill Abuse - A Shadow Chaser's smirk
2. Manhole - They can move you anywhere, as long as they are loaded with Paint items. Shadow Chasers can concentrate and push you to a PK map where they can pull up the masochist combo on you,
More with Traps - Land Mine
I made some test with this skill. It seems that this is much better than than claymore trap, as this is stackable and the damage output is the same. What makes this good is that, if players are hiding and step on this, it will damage them.
And claymore trap requires you to place them without overlapping 3x3 cells aroung the trap.
More with Traps
Claymore Trap
-consumes 2 trap
- has Fire property Damage
- 5x5 AoE Damage on explode, with [(75+DEX/2)*(1+INT/100)*SkillLV] damage that ignores def/mdef.
Blast Mine
-consumes 1 trap
- has Wind property Damage
- 3x3 AoE Damage on explode, with [(50+DEX/2)*(1+INT/100)*SkillLV] damage that ignores def/mdef.
Land Mine
-consumes 1 trap
- has Earth property Damage
- 3x3 AoE Damage on explode, with [(DEX+75)*(1+INT/100)*SkillLV] damage that ignores def/mdef.
- (5*SkillLV+30)% chance to stun for 5 seconds
Trapper Built - A PvP Shadow Chaser
While copying hunter trap skills probably isn't new for Stalkers, with the new Shadow Chaser skills, traps have gone popular these days due to Manhole/Shadow Form combo, they would end up doing play like Hidan (from Naruto, a member of Akatsuki, one of the Undead duo). I will mention traps /skills with their pros and cons.
#1 Firing trap
PROS - Strong Devastating Damage, Burning effect
CONS - Burning effect when chaining with Shadow Form
- Actually, this trap skill is really strong, you'll find yourself spamming it next to your opponent' foot. Your first step might be trapping somebody in manhole, then planting these devastating trap. You can just step next to it and KABOOM! but you'll be left with the burning effect. This might be good if you plan to infect others thru deadly infect.
#2 Hell's Plant
PROS - Super Devastating Damage, Stun effect, Bleeding Effect
CONS - doesn't bite the caster
- You can cast 6 of these dangerous plants which deals really high damage, regardless of your stat. Maybe this skill is responsible to the missing e.bottle npcs, but anyway, to make it short. This skill will make you untouchable in PvP, everyone will think before they deal with you. Combo for this can be
a- Trap someone in Manhole, then plant 6 of this around the trapped player. It might take few seconds or make the player press alt+F4 out of fear, or die after he/she comes back in the game.
b- close confine someone then cast these plants beside you and see a player kiss the floor.
Too bad it doesn't bite the caster, thus you cant chain it with Shadow Form.
NOTE: Dont hide or else it wont do any damage. Also, you can just hide and step on enemies Hell plant to deactivate it.
# 3 Blast mine / Claymore Trap
PROS - Nice Damage, doesnt give the user some status when chaining with Shadow Form
CONS - May rely on stat for high damage (dex/int)
These classic hunter trap can still make players kiss floor. thanks to Manhole, which prevents them from using any items or any skill.
I will post more once I've finalized few experiments, hopefully some players would help me.
Fun with Severe Rainstorm
Shadow Chaser in PvP
Finally, Shadow Chasers proved that going all the way to 3rd job change is worth it. Personally, this is the only class I've enjoyed playing in PvP since Rogue/Stalker days. Now, players would hesitate first if they would pick with a Shadow Chaser in PvP. Few things that make PvP enjoyable than before are:
1. Sightless Mind (was Raid before) now hits 7x7 AoE around user(it was 3x3 before) and got some damage debuff which increases the damage they receive by 20%. You can notice this when you first use Sightless mind and used it again (compare the damage).
2. Shadow Form don't have casting delay (let's hope it wont get nerfed). It can save your life many times, against EF or other OHKO (one hit KO) skills
Also, I've seen many fun skills copied thru Reproduce. Notable skills are
1. Earth Strain - does OMGWTFBBQ damage, hits hiding players, has chance to strip headgear, armor, and 2 accessories.
2. Jack Frosty - 27 x 27 AOE freeze!
3. Severe Rainstorm - for DPS, levelling
4. Firing Trap - deals good damage and the burning status, which will prevent anyone from hiding/cloaking.
more to post soon
Step by Step - A QUICK walkthrough to job change Shadow Chaser - Ragnarok Online
NOTE- Done in pRO Valkyrie
Requirements - Base level 99 Rogue - job level 50/Stalker -job level 50+
First, you need to go to Morocc to start the quest. The NPC is a girl in brown easily located when walking from spawn area to Kafra, it will auto talk, so it is not hard to find.
Then, you will be given hints about something happening in Rogue guild. You can simply use Kafra service to teleport to Pharos Lighthouse (where the guild is located).
Then, go to 2nd basement, talk to the group with the Big Bald Rogue.
Go the 2nd floor of the house and speak to the Manager
you have to enter exactly as it appears on the picture. Then you have to speak with him again until he gives you another code.
once you killed it, return where the flame npc is and speak with it. it will warp you to a room.
you will then receive the Key Of Deception. Then, you need to return in Prontera. Speak with the manager, and you will be asked to go to Rachel.
then you have to speak with the Manager and you will be given another code
then, you need to go to Ice Dungeon Level 2. the flame is located on the upper-right side (on the corner). after talking with it, you need to kill another monster (again). it is not hard to see (black). then after you kill it, return to the flame and claim another key.
then, return to Rachel and you will be asked to visit in Juno branch.
then, choose Turn the house
then, on lighthalzen, go to the house on the lower left part of the map.
A peek at Shadow Chaser
With few more days, I think 3rd job class will soon be implemented to pRO servers as well. For the meantime, let's analyze the skills of Rouge/Stalkers next job change, the Shadow Chaser.
Fatal Menace -
Strike one target and all targets around it, teleporting all enemies you hit.
Will not teleport targets that did not receive damage.
With the current status of pRO servers, especially on pRO Valkyrie (where I currently lurk...hehe), I think this skill me suffer the same fate as Intimidate/Auto Snatch. First disappointment is when they decided to disable the skill when you target a player, and now it doesn't work on all maps, although some it is still usable on few select maps (tried it on sphinx 5, still works).
Overall, this is a great control skill, if it won't get nerfed. You can take away mobs, or even opposing party, and even be as flexible as taking away your party members by leaving first and purposely aim at them.
Auto Shadow Spell-
Magic skills learned through intimidate/plagiarism and reproduce can be cast through Auto Shadow Spell.
Reproduce-
Allows you to learn a skill that's targeting you while this buff is applied. Use the skill against to preserve it.
To learn another skill, use Reproduce again to erase the skill you already learned. You can learn 1 skill at a time.
The level of the skill you can learn depends on your level of Reproduce.
Just like a Plagiarism on steroids, since it can learn other skills, except for Trascendent Class skills. I think this can be useful only when used with Auto Shadow Spell, but because of this skill, it will make Stalker builds scatter. There might be some people focus on Higher AGI and INT, and invest some in dex, since ASS will autocast the spell, and to make it occur more often, you must attack many times.. like, at level 1,of ASS you can have 30% to auto cast, then at 10 attacks you do, 3 times will auto cast level 1 spell. So, if you dont want to mess your stats, you can just get yourself Doppel Carded weapon, and invest in other stats, although I still believe AGI makes most of Thief class characters.
Shadow Form-
Hide in someone's shadow, and have them receive the damage you receive.
Shadow form ends when you take a certain amount of hits, or when your target moves out of range.
Cannot attack, use skills or items in shadow form.
This is like Crusader's reverse Devotion. Also, I think with this skill, Shadow Chasers will be an annoyance to a Rune Knight with their feared Death Bound skill active.
Let's try to hook in RK's skill , Death Bound
Death Bound-
The damage you receive is amplified and used against the attacker. However, you still receive a portion of the amplified damage.
So, when they use Death Bound , try to harass them using the quest skill Close Confine and then Shadow Form. Chances are, they will be killed by other class or they will whack you and end up taking their damage.
Triangle Shot
-Send 3 arrows flying towards your target. Consumes 3 arrows per use. There is a low chance to knock back the enemy.
Finally, a bow skill exclusive to Rogue class. As what I've heard with other players, this skill's damage is based on AGI. It is a good skill, only until you see the cast time and after skill delay. Still, this skill is stronger than Double Strafe, but requires Double Strafe level 7.
Body Painting
-Spray paint all around you, revealing any hidden enemies while reducing their ASPD at the same time. Has a chance to inflict Blind on enemies.
Due to the limit of the skill (3x3 AoE, centered around the user), I think Rogue skill Raid is much better, if rumors are true that, it has upgraded AoE from 3x3 to 5x5.
Invisibility
-
Completely conceal yourself. In this status, all your attacks become Ghost property Level 1.
Cannot use skills or items for the duration, and ASPD is reduced. Will continually drain SP, and cancel if SP reaches 0.
The skill to combo with ASS, this will enable you to attack while hiding but drains SP really great, so this is like a suprise attack. I only see effectiveness of this to immobilize people in PvP, by surprise, using Storm Gust.
Deadly Infect
-
Spread any status effects you are suffering from onto targets you attack. Doing so does not cure your own status effects, however.
A nice skill, and items that have negative effect to users will have their use now, finally.
If only status like Hallucination can be transferred, this skill will be really abused, especially on WoE and PvP (only until they disabled the effect)
Masquerade - Enervation
-
Reduce target's ATK and causes target to lose all usable items for the duration. Stats, status resistance, and target/user levels affect the success rate.
I heard that the resistance stat for this is AGI, which makes more players prone to Shadow Chasers skill abuse, except the ever agile and dextrous hunter class. Strip them, you deal with their dex, Paint them, you deal with their AGI.
But overall, this skill will make most player fear Shadow Chasers. They can't pot, and they will kiss the floor earlier.
Masquerade - Gloomy
Reduces target's ASPD, HIT and movement speed. Forces target to depart with their mounted animal, pet, homunculus and any related animal (falcon, warg) for the skill duration.
Stats, status resistance, and target/user levels affect the success rate. Consumes 1 Makeup Brush and 1 Face Paint.
A skill that will prevent a Rune Knight pull Dragon Breath, the RK's most devastating skill feared by many. Taking all means of offense/defense from enemy means better chance for you to win.
Masquerade- Ignorance
-
Take a set amount of SP from the target, and recover half of SP taken for yourself. When used against monsters, recover amount of SP equal to monster level.
Target afflicted with this debuff cannot use skills or magic. Stats, status resistance, and target/user levels affect the succes
There is no reason not to get this skill if you love PvP. ^_^
Masquerade - Laziness
-
Reduces target's FLEE and slows their cast time. Target afflicted with Laziness will consume more SP when using skills.
Stats, status resistance, and target/user levels affect the success rate. Consumes 1 Makeup Brush and 1 Face Paint.
Not much useful, unless you are dealing with Magic Users. Can't compare with other Masquerade skills.
Masquerade - Unlucky
-Reduces target's CRIT and Perfect Dodge. When afflicted with this status, target must spend zeny to use skills,
and will be be affected by either Poison, Blind, or Silence regardless of resistance. Stats, status resistance, and target/user levels affect the success rate.
Consumes 1 Makeup Brush and 1 Face Paint.
Now this is the skill we can say, more of control type. Close Confining someone and casting Unlucky with them will annoy them for sure....
Masquerade - Weakness
Reduces target's Max HP and strips their shield and weapon at the same time. Shield and weapon cannot be re-equipped for the skill duration.
Stats, status resistance, and target/user levels affect the success rate. Consumes 1 Makeup Brush and 1 Face Paint.
I guess this skill is against a Crusader class or Ninja Class (but more of against Sac Paladin).
Strip Accessory
Strip both accessories from your target. Accessories cannot be re-equipped for the duration of the skill.
When used against monsters, it decreases target DEX, INT and LUK by 20%.
Strip accessory on classes that rely on accessory based skills. Otherwise, stripping their accessory can be done on late deprive skill, with the player immobilized.
Man Hole
-Paint a hole on the ground to trap 1 enemy. Trapped targets will not be able to do attack, but cannot be attacked either.
Consumes 1 Can of Paint and 1 Paintbrush.
For some reasons, this skill reminds me of Novu from HxH. Anyway, it simply takes someone out of the game. Poor support classes, since they will get most likely be target of this skill.
Dimension Door
-
Scribble a magical door on the ground. Anyone that walks into the door will be teleported to a nearby location.
Consumes 1 Can of Paint and 1 Paintbrush.
Another Novu skill, hehehe.
Chaos Panic-
Paint an insignia on the ground that will cause Chaos to enemies that enter (lose control of movement direction).
Will also cause monsters to randomly switch targets. Consumes 2 Cans of Paint and 1 Paintbrush.
I think, I'd prefer to fill the Masquerade skills over this unless I have extra job points.
Maelstrom
-
Paint a swirl shape on the ground and absorb any ground-targeted magic attacks.
User will recover SP from absorbed magics. Consumes 2 Cans of Paint and 1 Paintbrush.
Much like a Shadow Chaser's Ganbatein
Bloody Lust
-
Paint a rousing red symbol on the ground. Anyone who enters the symbol receives the effects equivalent to Provoke LV 10 (ATK +32%, DEF -55%).
Consumes 2 Cans of Paint and 1 Paintbrush.
I think I'd prefer other skill,
Feint Bomb
-
Paint a figure on the ground that looks exactly like yourself, and Backslide 6 cells.
A moment later, the painted figure will explode, dealing damage to all enemies around it. Consumes 1 Can of Paint and 1 Paintbrush.
Seems like a cool skill. I'll post some combo on this later. (^_^)















































