2. Manhole - They can move you anywhere, as long as they are loaded with Paint items. Shadow Chasers can concentrate and push you to a PK map where they can pull up the masochist combo on you,
The Dark Arts of Skill Abuse - A Shadow Chaser's smirk
2. Manhole - They can move you anywhere, as long as they are loaded with Paint items. Shadow Chasers can concentrate and push you to a PK map where they can pull up the masochist combo on you,
Howling of Mandragora
Things have gone crazy with Magic Mushroom
More with Traps - Land Mine
I made some test with this skill. It seems that this is much better than than claymore trap, as this is stackable and the damage output is the same. What makes this good is that, if players are hiding and step on this, it will damage them.
And claymore trap requires you to place them without overlapping 3x3 cells aroung the trap.
More with Traps
Claymore Trap
-consumes 2 trap
- has Fire property Damage
- 5x5 AoE Damage on explode, with [(75+DEX/2)*(1+INT/100)*SkillLV] damage that ignores def/mdef.
Blast Mine
-consumes 1 trap
- has Wind property Damage
- 3x3 AoE Damage on explode, with [(50+DEX/2)*(1+INT/100)*SkillLV] damage that ignores def/mdef.
Land Mine
-consumes 1 trap
- has Earth property Damage
- 3x3 AoE Damage on explode, with [(DEX+75)*(1+INT/100)*SkillLV] damage that ignores def/mdef.
- (5*SkillLV+30)% chance to stun for 5 seconds
Trapper Built - A PvP Shadow Chaser
While copying hunter trap skills probably isn't new for Stalkers, with the new Shadow Chaser skills, traps have gone popular these days due to Manhole/Shadow Form combo, they would end up doing play like Hidan (from Naruto, a member of Akatsuki, one of the Undead duo). I will mention traps /skills with their pros and cons.
#1 Firing trap
PROS - Strong Devastating Damage, Burning effect
CONS - Burning effect when chaining with Shadow Form
- Actually, this trap skill is really strong, you'll find yourself spamming it next to your opponent' foot. Your first step might be trapping somebody in manhole, then planting these devastating trap. You can just step next to it and KABOOM! but you'll be left with the burning effect. This might be good if you plan to infect others thru deadly infect.
#2 Hell's Plant
PROS - Super Devastating Damage, Stun effect, Bleeding Effect
CONS - doesn't bite the caster
- You can cast 6 of these dangerous plants which deals really high damage, regardless of your stat. Maybe this skill is responsible to the missing e.bottle npcs, but anyway, to make it short. This skill will make you untouchable in PvP, everyone will think before they deal with you. Combo for this can be
a- Trap someone in Manhole, then plant 6 of this around the trapped player. It might take few seconds or make the player press alt+F4 out of fear, or die after he/she comes back in the game.
b- close confine someone then cast these plants beside you and see a player kiss the floor.
Too bad it doesn't bite the caster, thus you cant chain it with Shadow Form.
NOTE: Dont hide or else it wont do any damage. Also, you can just hide and step on enemies Hell plant to deactivate it.
# 3 Blast mine / Claymore Trap
PROS - Nice Damage, doesnt give the user some status when chaining with Shadow Form
CONS - May rely on stat for high damage (dex/int)
These classic hunter trap can still make players kiss floor. thanks to Manhole, which prevents them from using any items or any skill.
I will post more once I've finalized few experiments, hopefully some players would help me.