I made some test with this skill. It seems that this is much better than than claymore trap, as this is stackable and the damage output is the same. What makes this good is that, if players are hiding and step on this, it will damage them.
And claymore trap requires you to place them without overlapping 3x3 cells aroung the trap.
More with Traps - Land Mine
More with Traps
Claymore Trap
-consumes 2 trap
- has Fire property Damage
- 5x5 AoE Damage on explode, with [(75+DEX/2)*(1+INT/100)*SkillLV] damage that ignores def/mdef.
Blast Mine
-consumes 1 trap
- has Wind property Damage
- 3x3 AoE Damage on explode, with [(50+DEX/2)*(1+INT/100)*SkillLV] damage that ignores def/mdef.
Land Mine
-consumes 1 trap
- has Earth property Damage
- 3x3 AoE Damage on explode, with [(DEX+75)*(1+INT/100)*SkillLV] damage that ignores def/mdef.
- (5*SkillLV+30)% chance to stun for 5 seconds
Trapper Built - A PvP Shadow Chaser
While copying hunter trap skills probably isn't new for Stalkers, with the new Shadow Chaser skills, traps have gone popular these days due to Manhole/Shadow Form combo, they would end up doing play like Hidan (from Naruto, a member of Akatsuki, one of the Undead duo). I will mention traps /skills with their pros and cons.
#1 Firing trap
PROS - Strong Devastating Damage, Burning effect
CONS - Burning effect when chaining with Shadow Form
- Actually, this trap skill is really strong, you'll find yourself spamming it next to your opponent' foot. Your first step might be trapping somebody in manhole, then planting these devastating trap. You can just step next to it and KABOOM! but you'll be left with the burning effect. This might be good if you plan to infect others thru deadly infect.
#2 Hell's Plant
PROS - Super Devastating Damage, Stun effect, Bleeding Effect
CONS - doesn't bite the caster
- You can cast 6 of these dangerous plants which deals really high damage, regardless of your stat. Maybe this skill is responsible to the missing e.bottle npcs, but anyway, to make it short. This skill will make you untouchable in PvP, everyone will think before they deal with you. Combo for this can be
a- Trap someone in Manhole, then plant 6 of this around the trapped player. It might take few seconds or make the player press alt+F4 out of fear, or die after he/she comes back in the game.
b- close confine someone then cast these plants beside you and see a player kiss the floor.
Too bad it doesn't bite the caster, thus you cant chain it with Shadow Form.
NOTE: Dont hide or else it wont do any damage. Also, you can just hide and step on enemies Hell plant to deactivate it.
# 3 Blast mine / Claymore Trap
PROS - Nice Damage, doesnt give the user some status when chaining with Shadow Form
CONS - May rely on stat for high damage (dex/int)
These classic hunter trap can still make players kiss floor. thanks to Manhole, which prevents them from using any items or any skill.
I will post more once I've finalized few experiments, hopefully some players would help me.
How to Escape Hidden Temple
Sometimes it is easier to return to town because there are many priest who can warp in novice area now, but in Hidden Temple, you have to find the exit yourself.
Just check the map above.
Fun with Severe Rainstorm
Shadow Chaser in PvP
Finally, Shadow Chasers proved that going all the way to 3rd job change is worth it. Personally, this is the only class I've enjoyed playing in PvP since Rogue/Stalker days. Now, players would hesitate first if they would pick with a Shadow Chaser in PvP. Few things that make PvP enjoyable than before are:
1. Sightless Mind (was Raid before) now hits 7x7 AoE around user(it was 3x3 before) and got some damage debuff which increases the damage they receive by 20%. You can notice this when you first use Sightless mind and used it again (compare the damage).
2. Shadow Form don't have casting delay (let's hope it wont get nerfed). It can save your life many times, against EF or other OHKO (one hit KO) skills
Also, I've seen many fun skills copied thru Reproduce. Notable skills are
1. Earth Strain - does OMGWTFBBQ damage, hits hiding players, has chance to strip headgear, armor, and 2 accessories.
2. Jack Frosty - 27 x 27 AOE freeze!
3. Severe Rainstorm - for DPS, levelling
4. Firing Trap - deals good damage and the burning status, which will prevent anyone from hiding/cloaking.
more to post soon
Step by Step - A QUICK walkthrough to job change Shadow Chaser - Ragnarok Online
NOTE- Done in pRO Valkyrie
Requirements - Base level 99 Rogue - job level 50/Stalker -job level 50+
First, you need to go to Morocc to start the quest. The NPC is a girl in brown easily located when walking from spawn area to Kafra, it will auto talk, so it is not hard to find.
Then, you will be given hints about something happening in Rogue guild. You can simply use Kafra service to teleport to Pharos Lighthouse (where the guild is located).
Then, go to 2nd basement, talk to the group with the Big Bald Rogue.
Go the 2nd floor of the house and speak to the Manager
you have to enter exactly as it appears on the picture. Then you have to speak with him again until he gives you another code.
once you killed it, return where the flame npc is and speak with it. it will warp you to a room.
you will then receive the Key Of Deception. Then, you need to return in Prontera. Speak with the manager, and you will be asked to go to Rachel.
then you have to speak with the Manager and you will be given another code
then, you need to go to Ice Dungeon Level 2. the flame is located on the upper-right side (on the corner). after talking with it, you need to kill another monster (again). it is not hard to see (black). then after you kill it, return to the flame and claim another key.
then, return to Rachel and you will be asked to visit in Juno branch.
then, choose Turn the house
then, on lighthalzen, go to the house on the lower left part of the map.








































