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The Dark Arts of Skill Abuse - A Shadow Chaser's smirk

Next to a priest (who can warp you, even on Novice Training Grounds), Shadow chasers are the next skill abusers of the game. While Shadow chasers' Dimension Wall won't be as annoying as Warp portal, they can still skill rape anybody with the following skills.

1. Shadow Formation - Yes it can transfer damage dealt to a Shadow Chaser to other players. But beyond everyone's knowledge (as of 11/7/2010 11:29pm, pRO valkyrie - PK server), it can be used to kill players, even on non-PK maps. Check the screencaps below.







2. Manhole - They can move you anywhere, as long as they are loaded with Paint items. Shadow Chasers can concentrate and push you to a PK map where they can pull up the masochist combo on you,






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Howling of Mandragora

Howling of Mandragora can make your MDEF/MATK down. This should be considered when building your stats because it can puncture your Freeze Immunity.

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Things have gone crazy with Magic Mushroom

This screenshot was not a Ninja, but rather a Shadow Chaser under GX's Venomous Poison status. The effect is somewhat magical. It will drain your HP until you are down to 1 and it will allow random skills to be used, even Resistant Souls. The skills are autoused, unless it requires a target. Also, your character will laugh like crazy. I very nice control skill from GX, but I see the GX had a hard time inflicting the status to my character. I see Deadly Infect Combo with GX.

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Manhole was nerfed.....thanks pRO

Manhole now allows players trapped inside to use items....

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More with Traps - Land Mine

I made some test with this skill. It seems that this is much better than than claymore trap, as this is stackable and the damage output is the same. What makes this good is that, if players are hiding and step on this, it will damage them.

And claymore trap requires you to place them without overlapping 3x3 cells aroung the trap.

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More with Traps

Claymore Trap

-consumes 2 trap
- has Fire property Damage
- 5x5 AoE Damage on explode, with [(75+DEX/2)*(1+INT/100)*SkillLV] damage that ignores def/mdef.

Blast Mine

-consumes 1 trap
- has Wind property Damage
- 3x3 AoE Damage on explode, with  [(50+DEX/2)*(1+INT/100)*SkillLV] damage that ignores def/mdef.

Land Mine

-consumes 1 trap
- has Earth property Damage
- 3x3 AoE Damage on explode, with  [(DEX+75)*(1+INT/100)*SkillLV] damage that ignores def/mdef.
- (5*SkillLV+30)% chance to stun for 5 seconds

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Trapper Built - A PvP Shadow Chaser

While copying hunter trap skills probably isn't new for Stalkers, with the new Shadow Chaser skills, traps have gone popular these days due to Manhole/Shadow Form combo, they would end up doing play like Hidan (from Naruto, a member of Akatsuki, one of the Undead duo).  I will mention traps /skills with their pros and cons.


#1 Firing trap

PROS - Strong Devastating Damage, Burning effect
CONS - Burning effect when chaining with Shadow Form

- Actually, this trap skill is really strong, you'll find yourself spamming it next to your opponent' foot. Your first step might be trapping somebody in manhole, then planting these devastating trap. You can just step next to it and KABOOM! but you'll be left with the burning effect. This might be good if you plan to infect others thru deadly infect.

#2 Hell's Plant
PROS - Super Devastating Damage, Stun effect, Bleeding Effect
CONS - doesn't bite the caster

- You can cast 6 of these dangerous plants which deals really high damage, regardless of your stat. Maybe this skill is responsible to the missing e.bottle npcs, but anyway, to make it short. This skill will make you untouchable in PvP, everyone will think before they deal with you. Combo for this can be

a- Trap someone in Manhole, then plant 6 of this around the trapped player. It might take few seconds or make the player press alt+F4 out of fear, or die after he/she comes back in the game.
b- close confine someone then cast these plants beside you and see a player kiss the floor.

Too bad it doesn't bite the caster, thus you cant chain it with Shadow Form.

NOTE: Dont hide or else it wont do any damage. Also, you can just hide and step on enemies Hell plant to deactivate it.

# 3 Blast mine / Claymore Trap
PROS - Nice Damage, doesnt give the user some status when chaining with Shadow Form
CONS - May rely on stat for high damage (dex/int)

These classic hunter trap can still make players kiss floor. thanks to Manhole, which prevents them from using any items or any skill.



I will post more once I've finalized few experiments, hopefully some players would help me.

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How to Escape Hidden Temple

Lately, there are many false warper, either by warping you at Novice area or hidden temple.




Sometimes it is easier to return to town because there are many priest who can warp in novice area now, but in Hidden Temple, you have to find the exit yourself.


Just check the map above.

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Fun with Severe Rainstorm




If you are finding some skills to reproduce for faster levelling, Severe Rainstorm might be one of your choice, if you are an AGI/DEX built. This skill can be copied from a Wanderer (3rd job of Bard/Clown). It requires you to wear a BOW and have 20 arrows of choice in your equipment. If you try to use it with less arrows, it wont be casted. It takes the attribute of the arrow and deals elemental damage.

Want a cool trick? Refer to the screen above. Carry just few elemental arrows and bring tons of ordinary arrows. Before you cast SR, equip the normal arrows. Once the first set of arrows pour down, equip the preferred arrow. This will result the same as if you precasted it with the elemental arrows, while it only consumes ordinary arrows.


credits to Cassowary for sharing.

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Shadow Chaser in PvP

Finally, Shadow Chasers proved that going all the way to 3rd job change is worth it. Personally, this is the only class I've enjoyed playing in PvP since Rogue/Stalker days. Now, players would hesitate first if they would pick with a Shadow Chaser in PvP. Few things that make PvP enjoyable than before are:



1. Sightless Mind (was Raid before) now hits 7x7 AoE around user(it was 3x3 before) and got some damage debuff which increases the damage they receive by 20%. You can notice this when you first use Sightless mind and used it again (compare the damage).
2. Shadow Form don't have casting delay (let's hope it wont get nerfed). It can save your life many times, against EF or other OHKO (one hit KO) skills

Also, I've seen many fun skills copied thru Reproduce. Notable skills are

1. Earth Strain - does OMGWTFBBQ damage, hits hiding players, has chance to strip headgear, armor, and 2 accessories.

2. Jack Frosty - 27 x 27 AOE freeze!

3. Severe Rainstorm - for DPS, levelling

4. Firing Trap - deals good damage and the burning status, which will prevent anyone from hiding/cloaking.


more to post soon

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Step by Step - A QUICK walkthrough to job change Shadow Chaser - Ragnarok Online

NOTE- Done in pRO Valkyrie


Requirements - Base level 99 Rogue - job level 50/Stalker -job level 50+


First, you need to go to Morocc to start the quest. The NPC is a girl in brown easily located when walking from spawn area to Kafra, it will auto talk, so it is not hard to find.


Then, you will be given hints about something happening in Rogue guild. You can simply use Kafra service to teleport to Pharos Lighthouse (where the guild is located).

Then, go to 2nd basement, talk to the group with the Big Bald Rogue.

After the conversation, you need to go to prontera.

Go the 2nd floor of the house and speak to the Manager


you have to enter exactly as it appears on the picture. Then you have to speak with him again until he gives you another code.



Once you get the new code, go to Turtle Island. If you haven't been here, you need to do the quest (Just go to the PvP arena, then check the right room, talk to the Old man NPC). Then, you need to go to turtle dungeon 3.

you have to enter the code exatcly as it appears in the picture. then, a wind-ghost like monster will appear somewhere in the same map and you have to kill it. dont worry if other players kill steal it, it will respawn (happened to me many times).




once you killed it, return where the flame npc is and speak with it. it will warp you to a room.



you will then receive the Key Of Deception. Then, you need to return in Prontera. Speak with the manager, and you will be asked to go to Rachel.






then you have to speak with the Manager and you will be given another code





then, you need to go to Ice Dungeon Level 2. the flame is located on the upper-right side (on the corner). after talking with it, you need to kill another monster (again). it is not hard to see (black). then after you kill it, return to the flame and claim another key.




then, return to Rachel and you will be asked to visit in Juno branch.




then talk to the manager and enter the code exactly as it appears.(I know what you did last summer!)





then, you have to go to Umbala (Morocc - Comodo - Umbala) then inside Niffleheim (on the bungee jump). Once there, find the flame on the north-center of the map. Once you speak with it, you have to kill (again) another monster, Shadow of Pleasure - a succubus looking monster. Once you killed it, return to the flame and it will warp you to a closed room.



then, choose Turn the house



then, you will be presented with another Key. Return to Juno, and be told to go to Lighthalzen


then, on lighthalzen, go to the house on the lower left part of the map.




who will ask you to visit thanatos tower.


on the first floor, there is a maze on the top of the map. go to the center of it, and you will be warped in a close room. (BEWARE, this map is a PK map, you might be attacked by some players).





then, return to lighthalzen





NOTE: if you have extra skill points, you will be required to set it first before you are changed to Shadow Chaser.




Congratulations! You are now a Sly Shadow Chaser. as a reward, you will receive Green Apple Ring (Accessory), which gives +6 to all stats, but this + will decrease 1 stat point bonus every 5 job levels, so at job level 30, this is useless. You will also receive a Shadow Handicraft [1], a headgear which gives +1 Int, and other bonus . notable thing is, it gives +10 ATK if you have 120 AGI or more. requires you to be level 100 and must be a Shadow Chaser class.


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A peek at Shadow Chaser

With few more days, I think 3rd job class will soon be implemented to pRO servers as well. For the meantime, let's analyze the skills of Rouge/Stalkers next job change, the Shadow Chaser.


Fatal Menace -


Strike one target and all targets around it, teleporting all enemies you hit.
Will not teleport targets that did not receive damage.

With the current status of pRO servers, especially on pRO Valkyrie (where I currently lurk...hehe), I think this skill me suffer the same fate as Intimidate/Auto Snatch. First disappointment is when they decided to disable the skill when you target a player, and now it doesn't work on all maps, although some it is still usable on few select maps (tried it on sphinx 5, still works).


Overall, this is a great control skill, if it won't get nerfed. You can take away mobs, or even opposing party, and even be as flexible as taking away your party members by leaving first and purposely aim at them.




Auto Shadow Spell-

Magic skills learned through intimidate/plagiarism and reproduce can be cast through Auto Shadow Spell.

Reproduce-


Allows you to learn a skill that's targeting you while this buff is applied. Use the skill against to preserve it.
To learn another skill, use Reproduce again to erase the skill you already learned. You can learn 1 skill at a time.
The level of the skill you can learn depends on your level of Reproduce.


Just like a Plagiarism on steroids, since it can learn other skills, except for Trascendent Class skills. I think this can be useful only when used with Auto Shadow Spell, but because of this skill, it will make Stalker builds scatter. There might be some people focus on Higher AGI and INT, and invest some in dex, since ASS will autocast the spell, and to make it occur more often, you must attack many times.. like, at level 1,of ASS you can have 30% to auto cast, then at 10 attacks you do, 3 times will auto cast level 1 spell. So, if you dont want to mess your stats, you can just get yourself Doppel Carded weapon, and invest in other stats, although I still believe AGI makes most of Thief class characters.




Shadow Form-


Hide in someone's shadow, and have them receive the damage you receive.
Shadow form ends when you take a certain amount of hits, or when your target moves out of range.
Cannot attack, use skills or items in shadow form.

This is like Crusader's reverse Devotion. Also, I think with this skill, Shadow Chasers will be an annoyance to a Rune Knight with their feared Death Bound skill active. 


Let's try to hook in RK's skill , Death Bound


Death Bound-

The damage you receive is amplified and used against the attacker. However, you still receive a portion of the amplified damage.

So, when they use Death Bound , try to harass them using the quest skill Close Confine and then Shadow Form. Chances are, they will be killed by other class or they will whack you and end up taking their damage.



Triangle Shot
-Send 3 arrows flying towards your target. Consumes 3 arrows per use. There is a low chance to knock back the enemy.

Finally, a bow skill exclusive to Rogue class. As what I've heard with other players, this skill's damage is based on AGI. It is a good skill, only until you see the cast time and after skill delay. Still, this skill is stronger than Double Strafe, but requires Double Strafe level 7.




Body Painting
-Spray paint all around you, revealing any hidden enemies while reducing their ASPD at the same time. Has a chance to inflict Blind on enemies.



Due to the limit of the skill (3x3 AoE, centered around the user), I think Rogue skill Raid is much better, if rumors are true that, it has upgraded AoE from 3x3 to 5x5.


Invisibility
-


Completely conceal yourself. In this status, all your attacks become Ghost property Level 1.
Cannot use skills or items for the duration, and ASPD is reduced. Will continually drain SP, and cancel if SP reaches 0.

The skill to combo with ASS, this will enable you to attack while hiding but drains SP really great, so this is like a suprise attack. I only see effectiveness of this to immobilize people in PvP, by surprise, using Storm Gust.






Deadly Infect
-
Spread any status effects you are suffering from onto targets you attack. Doing so does not cure your own status effects, however.

A nice skill, and items that have negative effect to users will have their use now, finally.
If only status like Hallucination can be transferred, this skill will be really abused, especially on WoE and PvP (only until they disabled the effect)




Masquerade - Enervation

-

Reduce target's ATK and causes target to lose all usable items for the duration. Stats, status resistance, and target/user levels affect the success rate.


I heard that the resistance stat for this is AGI, which makes more players prone to Shadow Chasers skill abuse, except the ever agile and dextrous hunter class. Strip them, you deal with their dex, Paint them, you deal with their AGI. 


But overall, this skill will make most player fear Shadow Chasers. They can't pot, and they will kiss the floor earlier.




Masquerade - Gloomy


Reduces target's ASPD, HIT and movement speed. Forces target to depart with their mounted animal, pet, homunculus and any related animal (falcon, warg) for the skill duration.
Stats, status resistance, and target/user levels affect the success rate. Consumes 1 Makeup Brush and 1 Face Paint.

A skill that will prevent a Rune Knight pull Dragon Breath, the RK's most devastating skill feared by many. Taking all means of offense/defense from enemy means better chance for you to win.




Masquerade- Ignorance

-

Take a set amount of SP from the target, and recover half of SP taken for yourself. When used against monsters, recover amount of SP equal to monster level.

Target afflicted with this debuff cannot use skills or magic. Stats, status resistance, and target/user levels affect the succes


There is no reason not to get this skill if you love PvP. ^_^




Masquerade - Laziness

-


Reduces target's FLEE and slows their cast time. Target afflicted with Laziness will consume more SP when using skills.
Stats, status resistance, and target/user levels affect the success rate. Consumes 1 Makeup Brush and 1 Face Paint.


Not much useful, unless you are dealing with Magic Users. Can't compare with other Masquerade skills.






Masquerade - Unlucky

-Reduces target's CRIT and Perfect Dodge. When afflicted with this status, target must spend zeny to use skills,
and will be be affected by either Poison, Blind, or Silence regardless of resistance. Stats, status resistance, and target/user levels affect the success rate.
Consumes 1 Makeup Brush and 1 Face Paint.


Now this is the skill we can say, more of control type. Close Confining someone and casting Unlucky with them will annoy them for sure....




Masquerade - Weakness

Reduces target's Max HP and strips their shield and weapon at the same time. Shield and weapon cannot be re-equipped for the skill duration.
Stats, status resistance, and target/user levels affect the success rate. Consumes 1 Makeup Brush and 1 Face Paint.

I guess this skill is against a Crusader class or Ninja Class (but more of against Sac Paladin).






Strip Accessory

Strip both accessories from your target. Accessories cannot be re-equipped for the duration of the skill.
When used against monsters, it decreases target DEX, INT and LUK by 20%.

Strip accessory on classes that rely on accessory based skills. Otherwise, stripping their accessory can be done on late deprive skill, with the player immobilized.




Man Hole



-Paint a hole on the ground to trap 1 enemy. Trapped targets will not be able to do attack, but cannot be attacked either.
Consumes 1 Can of Paint and 1 Paintbrush.

For some reasons, this skill reminds me of Novu from HxH. Anyway, it simply takes someone out of the game. Poor support classes, since they will get most likely be target of this skill.




Dimension Door
-




Scribble a magical door on the ground. Anyone that walks into the door will be teleported to a nearby location.
Consumes 1 Can of Paint and 1 Paintbrush.


Another Novu skill, hehehe.


Chaos Panic-



Paint an insignia on the ground that will cause Chaos to enemies that enter (lose control of movement direction).
Will also cause monsters to randomly switch targets. Consumes 2 Cans of Paint and 1 Paintbrush.

I think, I'd prefer to fill the Masquerade skills over this unless I have extra job points.




Maelstrom
-

Paint a swirl shape on the ground and absorb any ground-targeted magic attacks.
User will recover SP from absorbed magics. Consumes 2 Cans of Paint and 1 Paintbrush.

Much like a Shadow Chaser's Ganbatein


Bloody Lust
-



Paint a rousing red symbol on the ground. Anyone who enters the symbol receives the effects equivalent to Provoke LV 10 (ATK +32%, DEF -55%).
Consumes 2 Cans of Paint and 1 Paintbrush.

I think I'd prefer other skill,

Feint Bomb
-

Paint a figure on the ground that looks exactly like yourself, and Backslide 6 cells.
A moment later, the painted figure will explode, dealing damage to all enemies around it. Consumes 1 Can of Paint and 1 Paintbrush.



Seems like a cool skill. I'll post some combo on this later. (^_^)















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Abyssinian's Lord Knight Guide *updated version*


==================================
personal note from abyssinian.

Thank you for those who sent me e-mails
concerning Ragnarok Online tips, specifically
Knight class characters. I used to contribute
to RO related forum, but unfortunately it was
hacked and I'm unable to update it.

So, here I'm posting an updated guide,which
might include opinions about the 3rd job class,
Rune Knight.

Thank you for reading

abyssinian

pRO server


==================================

V.2
Updated 06/01/10


V.1
Modified version: 01/26/06

V 0.9 Updated Sword Masteries..

This guide is for those who want their character to deal damage fast and neat as a Lord Knight/Rune Knight. Benefitial comments are most welcome.

Note: Guide is based on pRO server patch.

~Why Lord Knight/Rune Knight?~


Lord Knight is meant for fighting in melee combat with the enemy/enemies. They are meant to do more damage with physical attacks than any other class in the game, while being able to take the most damage. If you like being the type to charge in taking on multiple enemies by yourself, then be a Lord Knight.

The Lord Knight is the final evolution of the Swordsman. The Lord Knight is now a master of weapons with a special affinity for Two-handed Swords and Spears. A Lord Knight has formidable attack strength and can crush an opponent's defense with ease.The Lord Knight's skills are a good balance of offense and defense. Their ability to go Berserk unleashes massive damage while in a state of frenzy. A number of defensive skills complement the Lord Knight's combat mastery.

The Rune Knight makes more insane damage, combining more offensive buffs, being able to ride a dragon (ferus), and to use more supportive skills (Rune). The Rune Knight seems to fill the  skills that previous Knights lacks.


~Training to be an LK~


I think the best way to be an LK from a novice is to train an AGI/Crit or Hybrid Knight (afterall, the stats and skills would be reset if you change to Novice High). Then, after changing to a Novice High, do invest in:

DEX>STR>VIT

Why? Because you'll be needing more points on those stats. Lesser priorities are AGI,INT and LUK. (Hybrid in stats LK, don't get mad....).


*NOTE*

Sometimes, you might want to invest around 4x in INT, as Knights SP recovery is terrible. Of course, you can always use SP items, but I'm sure thru the game you will realize the need for this. If you are weilding 2HS, Two Hand Quicken, Parrying, Concentrate, Aura Blade, you might not have enough SP to cast berserk/frenzy.




~Swordsman Skills ~

Increase HP Recovery (passive)
Increases the rate you regain HP while staying still

Level 1: 5 + (Max HP/500) HP every 10 seconds + 10% healing from healing items
Level 2: 10 + (Max HP/450) HP every 10 seconds + 20% healing from healing items
Level 3: 15 + (Max HP/400) HP every 10 seconds + 30% healing from healing items
Level 4: 20 + (Max HP/350) HP every 10 seconds + 40% healing from healing items
Level 5: 25 + (Max HP/300) HP every 10 seconds + 50% healing from healing items
Level 6: 30 + (Max HP/250) HP every 10 seconds + 60% healing from healing items
Level 7: 35 + (Max HP/200) HP every 10 seconds + 70% healing from healing items
Level 8: 40 + (Max HP/150) HP every 10 seconds + 80% healing from healing items
Level 9: 45 + (Max HP/100) HP every 10 seconds + 90% healing from healing items
Level 10: 50 + (Max HP/50) HP every 10 seconds + 100% healing from healing items

Comments: I would prefer to have 10 in this skill.



One Handed Sword Mastery (Passive)

Increases the attack power of one handed swords.

Lv. 1 Sword Damage + 4
Lv. 2 Sword Damage + 8
Lv. 3 Sword Damage + 12
Lv. 4 Sword Damage+ 16
Lv. 5 Sword Damage + 20
Lv. 6 Sword Damage + 24
Lv. 7 Sword Damage+ 28
Lv. 8 Sword Damage + 32
Lv. 9 Sword Damage + 36
Lv. 10 Sword Damage + 40

Comments: For 2HS LK, do invest a skill point here.(pre req.). but for those who want SP as a LK, don't add any. Also, if you are just leveling to Trascend, and have the luxury to get a Link from SL, 1H quicken, then this is good, since the damage that a shield can reduce is always envied by 2HS knights, if wasnt for parrying.



Two Handed Sword Mastery (Passive)
Increases the attack power of two handed swords.
Prerequisites - Level 1 One Handed Sword Mastery

Lv. 1 Sword Damage + 4
Lv. 2 Sword Damage + 8
Lv. 3 Sword Damage + 12
Lv. 4 Sword Damage+ 16
Lv. 5 Sword Damage + 20
Lv. 6 Sword Damage + 24
Lv. 7 Sword Damage+ 28
Lv. 8 Sword Damage + 32
Lv. 9 Sword Damage + 36
Lv. 10 Sword Damage + 40

Comments: For 2HS LK, make it at 10. Well, Unless you have Executioner, and the sole purpose of your RO career
is PvP, don't add any. Executioner already ignores def (for a penalty.. .)



Bash (Active)

Attacks the enemy with an extremly powerful hit.

Level 1: 133% Damage - 8 SP
Level 2: 166% Damage - 8 SP
Level 3: 200% Damage - 8 SP
Level 4: 233% Damage - 8 SP
Level 5: 266% Damage - 8 SP
Level 6: 300% Damage - 15 SP
Level 7: 333% Damage - 15 SP
Level 8: 366% Damage - 15 SP
Level 9: 400% Damage - 15 SP
Level 10: 433% Damage - 15 SP

Comments: Get this at 10. Much better w/ high aspd and Fatal Blow.


Magnum Break (Active)
Causes a fire elemental explosion hitting all nearby enemies and knocking
them back.
Prerequisites - Level 5 Bash
15 SP used on all levels

Level 1: -20 HP, 115% Damage
Level 2: -20 HP, 130% Damage
Level 3: -19 HP, 145% Damage
Level 4: -19 HP, 160% Damage
Level 5: -18 HP, 175% Damage
Level 6: -18 HP, 190% Damage
Level 7: -17 HP, 205% Damage
Level 8: -17 HP, 220% Damage
Level 9: -16 HP, 235% Damage
Level 10: -16 HP, 250% damage

Comments: For some LK, this skill is only to get other skills, but sometimes can be useful. For 2HS LK who
choose parrying than wearing a crainial shield, magnum break can be used in dealing mass status abnormalites.
Quite a show-off in WoE.




Provoke (Active)
Lowers the Target's defense but raises attack power.
10 SP used on all levels.

Level 1: Target's Attack + 2%, Defense - 6%
Level 2: Target's Attack + 4%, Defense - 12%
Level 3: Target's Attack + 6%, Defense - 18%
Level 4: Target's Attack + 8%, Defense - 24%
Level 5: Target's Attack + 10%, Defense - 30%
Level 6: Target's Attack + 12%, Defense - 36%
Level 7: Target's Attack + 14%, Defense - 42%
Level 8: Target's Attack + 16%, Defense - 48%
Level 9: Target's Attack + 18%, Defense - 54%
Level 10: Target's Attack + 20%, Defense - 60%

Comments: Get it at 5 to unlock endure. Having it at 10 is also good against high vit chara.


Endure (Active)
Prevents you from flinching when being attacked.
Prerequisites - Level 5 Provoke

Level 1: Lasts 10 seconds
Level 2: Lasts 10 seconds
Level 3: Lasts 15 seconds
Level 4: Lasts 15 seconds
Level 5: Lasts 20 seconds
Level 6: Lasts 20 seconds
Level 7: Lasts 25 seconds
Level 8: Lasts 25 seconds
Level 9: Lasts 30 seconds
Level 10: Lasts 30 seconds

Comments - Very useful skill to escape mobs, unfortunately this skill is nerfed as it cancels out in 7 hits. The
good thing in this skill is when you use the skill, it also adds MDEF, defending on the skill level. 1 for level 1 Endure and 10 for
a level 10.


~Knight Skills~



Two Handed Quicken (active)
Doubles the attack speed when using two handed swords
Pre-requisites - Level 1 Two handed sword mastery

Lv. 1 Duration 30 seconds, SP Cost 14
Lv. 2 Duration 60 seconds, SP Cost 18
Lv. 3 Duration 90 seconds, SP Cost 22
Lv. 4 Duration 120 seconds, SP Cost 26
Lv. 5 Duration 150 seconds, SP Cost 30
Lv. 6 Duration 180 seconds, SP Cost 34
Lv. 7 Duration 210 seconds, SP Cost 38
Lv. 8 Duration 240 seconds, SP Cost 42
Lv. 9 Duration 270 seconds, SP Cost 46
Lv. 10 Duration 300 seconds, SP Cost 50

Comments: A 2HS buff skill. This skill can make other LK to reach 190aspd even w/ 1 agi.


Pecopeco Riding (passive)

Allows you to ride a pecopeco
Pre-requisites - Level 1 Endure

Level 1: Allows you to ride a pecopeco

Comments: When in a pecopeco, you move faster. Lowers ASPD, fortunately, knights have...


Cavalier Mastery (passive)
Increases attack speed while on a pecopeco.
Pre-requisites - Level 1 Pecopeco Riding

Level 1: 60% of normal attack speed
Level 2: 70% of normal attack speed
Level 3: 80% of normal attack speed
Level 4: 90% of normal attack speed
Level 5: 100% of normal attack speed

Comments: Max it if you're going to ride a peco.


Counter Attack (Active)
Allows you to block the enemy attack with your weapon, and counter with
a critical hit.
Pre-requisites - Level 5 Two handed sword mastery.
2 SP per counter attack.

Level 1: Counter mode lasts 0.3 seconds
Level 2: Counter mode lasts 0.6 seconds
Level 3: Counter mode lasts 0.9 seconds
Level 4: Counter mode lasts 1.2 seconds
Level 5: Counter mode lasts 1.5 seconds

Comments: Get it at 5 if you want Bowling Bash. Adds hit rate and doubles crit rate. Returns a ignore def damage.


Bowling Bash (Active)

Hits the enemy once, then they fly back and cause splash damage to all
nearby enemies, and themself.
Pre-requisites: Level 5 Two handed Sword Mastery, Level 10 Two hand
Quicken, Level 5 Counter attack, Level 10 Bash, Level 3 Magnum Break


Level 1: 150% Damage x 2 13 sp
Level 2: 200% Damage x 2 14 sp
Level 3: 250% Damage x 2 15 sp
Level 4: 300% Damage x 2 16 sp
Level 5: 350% Damage x 2 17 sp
Level 6: 400% Damage x 2 18 sp
Level 7: 450% Damage x 2 19 sp
Level 8: 500% Damage x 2 20 sp
Level 9: 550% Damage x 2 21 sp
Level 10: 600% Damage x 2 22 sp

Comments: Yes, you read it right! It now deals twice the damage. Imagine BB w/ 130 str and Executioner....= Scary damage!~Nice

skill to spam, so quite amount of dex is good. It even gives splash damage to others bumped by the target. If you prefer WoE, then I

suggest get this skill at 10. With the current patch, it deals x2 damage (take a better look at the damage you make). Plus they don't

repel away in WoE.


The secret to manipulate BB is that, the target will be repelled at the direction where the caster have walked. Most of the time it worked, but do note that there are bug that prevents a target to be thrown from where they are standing. You can just google it. If your target didn't get thrown at your first BB, then it is a sign that you need to move to a different cell.



Spear Mastery (passive)
Increases attack power with spears

Lv. 1 Off Peco + 4 On Peco + 5
Lv. 2 Off Peco + 8 On Peco + 10
Lv. 3 Off Peco + 12 On Peco + 15
Lv. 4 Off Peco + 16 On Peco + 20
Lv. 5 Off Peco + 20 On Peco + 25
Lv. 6 Off Peco + 24 On Peco + 30
Lv. 7 Off Peco + 28 On Peco + 35
Lv. 8 Off Peco + 32 On Peco + 40
Lv. 9 Off Peco + 36 On Peco + 45
Lv. 10 Off Peco + 40 On Peco + 50


Comments: Gives attk+ in spears but doesn't increase SP damage. (since it already ignore def, and the + dmg bonus only applies IF the attack deals with reduced damage due to def)



Pierce (active)
Stabs spear through the enemy, piercing them, it hits small enemies
once, medium enemies twice, and large enemies 3 times.
Pre-requisites - Level 1 Spear Mastery
7 SP used on all levels

Level 1: 110% Damage
Level 2: 120% Damage
Level 3: 130% Damage
Level 4: 140% Damage
Level 5: 150% Damage
Level 6: 160% Damage
Level 7: 170% Damage
Level 8: 180% Damage
Level 9: 190% Damage
Level 10: 200% Damage

Comments: Now that SP is here, i think Piece is only good for Spear LK w/ agi


Spear Stab (active)
Impales the enemy with a spear and pushes them back.
9 SP used on all levels
Pre-requisites - Level 5 Pierce

Level 1: 115% Damage
Level 2: 130% Damage
Level 3: 145% Damage
Level 4: 160% Damage
Level 5: 175% Damage
Level 6: 190% Damage
Level 7: 205% Damage
Level 8: 220% Damage
Level 9: 235% Damage
Level 10: 250% Damage

Comments: get it for pre req. Anyway, this skill is useful for repelling those in berserk mode.


Brandish Spear (active)
Using a Pecopeco's strength, you swing your spear around at all angels
damaging nearby enemies.
Pre-requisites - Level 7 Spear stab, Level 1 Pecopeco riding
Uses 12 SP on all levels

Level 1: 120% Damage, 1 spread attack range
Level 2: 140% Damage, 1 spread attack range
Level 3: 160% Damage, 1 spread attack range
Level 4: 180% Damage, 2 spread attack range
Level 5: 200% Damage, 2 spread attack range
Level 6: 220% Damage, 2 spread attack range
Level 7: 240% Damage, 3 spread attack range
Level 8: 260% Damage, 3 spread attack range
Level 9: 280% Damage, 3 spread attack range
Level 10: 300% Damage, 4 spread attack range

Comments: get this at 10 for spear LKs. it is useful for spreading those status abnormalities.


Spear Boomerang (active)

Throw your spear long distance at the enemy.
Pre-requisites - Pierce Level 3
Uses 8 SP on all levels

Level 1: 150% Damage, 3 square range
Level 2: 200% Damage, 5 square range
Level 3: 250% Damage, 7 square range
Level 4: 300% Damage, 9 square range
Level 5: 350% Damage, 11 square range

Comments: A 5 on this will help in pvp, especially those who run away from you. Works well with status abnormalities.

Parry
Mastered at: Level 10
Requirement: Level 10 Two-hand Sword Mastery, Level 5 Provoke, and Level 3 Two-hand Quicken
Description: Blocks an enemy attack using a Two-handed Sword.

Comment: Nice skill to block other deadly skills like Extremity Fist, Sacrifice, Sonic Blow etc. With this skill, somehow 2HS LKs compensated the loss of Crainial Shields. At max level, it can block at 55% with a duration of 1 minute. Requires 50 sp to cast at level 10.
Vital Strike
Mastered at: Level 10
Requirement: Level 9 Spear Mastery, Level 1 Pecopeco Riding, Level 3 Cavalier Mastery, and Level 3 Traumatic Blow
Description: Requires a Spear weapon. This attack has a great chance of inflicting random status effects on its target. Skill level affects the attack strength and the rate of success.
Comment:

Berserk
Mastered at: Level 1
Requirement: Job Level 50 Lord Knight
Description: Berserk greatly increases the Lord Knight’s maximum HP, moving speed, ASPD (attack speed) and attack strength for skill's duration. However, this skill decreases the flee rate (FLEE) and defense (DEF) of the caster at the same time. Also, while in a state of frenzy, the Knight Lord's actions are limited to attacking and moving—he will be unable to use any items and can neither be healed nor buffed by other characters. This skill consumes a certain amount of HP per second. Berserk can be used in guild war areas.

Comment: Berserk is like a double edged sword. In some point, it is good. You get atk bonus, aspd, max hp. However, your HP is drained at a quite fast rate too. Your DEF and MDEF is 0, your FLEE is halved. You can't be healed and unable to use items. You can't switch weapon. and you can't even speak...even to beg "don't hit me..." when your hp is at red zone. This skill can be very useful IF you got a Paladin/Crusader cast devotion to you and a High Priest to heal the paladin/crusader.If you plan to use 2HS because you want to reach 190 aspd, you can reach it EVEN w/ 1 AGI.
agi1 + 2handquicken + berserk potion + berserk = 190 aspd.


Tension Relax
Mastered at: Level 1
Requirement: Level 5 Provoke, Level 10 Improved HP Recovery, and Level 3 Endure
Description: Increases the speed of HP recovery while sitting. Tension Relax is immediately cancelled when the Lord Knight stands or moves.

Comment:Get it if you have some extra skill point, but I don't think it's worth a skill point. Unless you have liberty to sit in aggressive areas.
Spiral Pierce
Mastered at: Level 5
Requirement: Level 10 Spear Mastery, Level 5 Pierce, Level 1 Pecopeco Riding, and Level 5 Spear Stab
Description: Deliver multiple spiral-like attacks to an enemy. When hit, the enemy is frozen for a second. Skill level affects casting time and damage. However, the skill’s damage is factored upon the spear’s weight more than anything else.

Comment: Max this skill. This skill gives LK an edge. This skill ignores def and hits for quite neat damage. The best weapon for this skill is Poleaxe[1]. compound w/ damage card and golem card against WS.

Aura Blade
Mastered at: Level 5
Requirement: Level 5 Bash, Level 5 Magnum Break, and Level 5 Two-hand Sword Mastery
Description: Enchants the Lord Knight’s weapon with a magical aura that increases weapon damage. This damage is not affected by the accuracy rate of the Lord Knight or the defense of the target.

Comment:If you're going to SP, don't bother precasting this skill. SP ignores def already,so it won't add damage. Same for those using Executioner in PvP.. However, it adds damage to other skills, just like masteries.
Traumatic Blow
Mastered at: Level5
Requirement: Level 9 Spear Mastery, Level 1 Pecopeco Riding
Description: A powerful strike that has a chance of causing the Bleeding status to a target. Bleeding is similar to Poison however no item or magic (Royal Jelly, Cure, Slow Poison, Status Recovery, etc.) will cure it. The victim’s HP will drain until the "bleeding" ends. VIT and LUK reduce the chance and duration of Bleeding.

Comment: External bleeding on other servers...i think it's not that useful. imagine trying to use this skill while other use SP/SD, etc....

Works like poison but cannot be cured by royal jellies.

Concentration
Mastered at: Level 5
Requirement: Level 5 Spear Mastery, Level 1 Pecopeco Riding, and Level 5 Improved HP Recovery
Description: This skill greatly increases the Lord Knight’s accuracy and damage. But there’s a catch - it reduces the character’s defense for the duration of the spell.

Comment: Reduces Armor def....nice boost in hit and attk though..

~Stats~

I posted my ideal LK build here before, well I won't make it like lecture. Just plan your builts well.

Strength (STR) - Very useful for LKs. It increases Min/Max damage, extra weight limit for carrying items. keep it at a close number of

10 multiples. (10,20,30,40,50,60,70,80,90,100,110,120,130). For 2HS Lks, do make it at 120 (130/w bless). For SP LKs, around

60-80 would be good as other stats like dex and vit must be raised too.

Vitality (VIT) - Very important stat for LK. LKs are knowned to have insane amount of HP. Also, this stat reduces the damage you

take, the chance/duration of status abnormalities, def. I recommend to invest above 50 here.

Agility (AGI) - This stat raises your ability to dodge attacks from enemies, while slightly raising
your attack speed. 2HS LK may want to invest here a little to boost attack speed and abuse the 2HQ skill, + parrying. However, if you

just want to reach aspd to 190, it is possible to reach that even with 1 agi.


berserk + 2HQ + berserk potion = 190 aspd


Dexterity (DEX) - Another stat for LK. This is great when spamming skills like SP, BB and BS. Most SP LK may want to invest

around 100 here to reduce casting delay of SP and to lessen the chance of being stripped.


Luck (LUK) - Max damage (every 5), Critical Rate (every 3), perfect dodge rate (every 10)


Intelligence (INT) - MDEF and small boost in MaxSP and SP recovery. In multiples of 6.

2HS LK (non crit, will add some crit built soon)

Str - 100- 120, 120 suggested (130 w/bless)
Agi - 70-80
Vit - 50 - 70
Dex - 40 - 60
Int – multiples of 6s
Luk – 1

SP LKs
Str – multiples of 10s
Agi – 1
Vit – around 50 to 90 would be nice
Dex – 100 OR 110 OR 120
Int – multiples of 6s
Luk – 1

Note:
Its up to you to personalize your LKs build the way you want it, I posted my ideal stats for SP LK before and later realized that it is

too stiff. For example, if you want your LK to carry more items, then make it DEX>STR>VIT. Or if you think the weight limit is enough,

go DEX>VIT>STR.




~Equipment~


Weapons

SP LK

Many people thinks that double bloody double boned pike is the best spear. That is true when you are dealing physical, non-ignore

def damage (and str at 120 or 130). For a SP LK, the ultimate waepon is an over-upgraded poleaxe. If you get lucky to have 2 poleaxe, get a Bloody one and a Golem Compounded. In that way you won't be running away from Whitesmiths. Stalkers are still a problem, so when you see one... do stun/silence/freeze/sleep them and spam SP as much as you can, or just uneqip your weapon and stun bash him until he get stunned.. Anyway, if you don't have a poleaxe, a +10 Pike will still do. I won't suggest 2 Bloody Halberd, but if you want to be more offensive but don't have PX, then it's up to you. I still suggest +10 Pike[4] with 3 HYDRA and 1 Skel Worker. The damage is higher IF you would SP. 3x Hydra 1 SW is better than 2hydra 2 SW if the skill ignores def. With around 100 dex, spamming SP w/ +10pike3hydra1sw is still deadly.

2HS LK

Usually, 2HS LKs are berserkers (i think there's no reason not to get it...even my SP has berserk, to make it flexible.).

W/120(130w/bless) str Lk, +10 2hydra2sw Katana is the best weapon. if you think you crit most of the time, arounf 60%, do get

3hydra1sw. If you want to crit and be a show-off... Muramasa would fit you. Just bring some Holy waters or Royal Jelly to eat. A +10 Bastard Sword w/ 3 SS cards would be good if you hate being cursed by muramasa.

For PvP, the best weapon is Executioner.... Good Luck on having one.

Other useful weapons

quad status carded weapons... however, I do suggest that you compound them in other weapon...
example...say you have +103hydra1sw pike, do place the other status abnormality cards in spear[4] or javelin[4]
pressing the same weapon slot, and not getting the status you need at the right time can be bad in pvp.

*NOTE*

I've seen the cards and wanted to make a combo to LK's berserk/frenzy skill. So, one that catch my attention is the Thief Set Card (removed the Thief specific buff)


Shinobi Card (accessory)
-
AGI + 1
Add a 10% chance of auto casting Level 5 Cloaking on the user when the user receives Physical Damage.

The Paper Card (weapon)
-
Inflict 20% more damage with Critical attacks.
Drain 1 SP from its owner on each attack.

Wanderer Card (garment)
-
Add a 2% chance of auto casting Level 1 Intimidate on the enemy when attacking.


Wild Rose Card (footgear)
-
Agi + 1


Zhu Po Long/ Dancing Dragon Card (accessory)
-
agi+1, critical + 3



COMPLETION OF SET

- AGI + 5
- STR + 5
- Intimidate Auto-Spell will not function.
- Increases Attack Speed by 5%.
- Movement Speed + 5%
- Gain 1 SP every time when attacking.


So, that is it. You can gain 1 SP every time you whack someone with 190 aspd. So, what you can do is, cast 2HS, cast Aura Blade, Cast Concentration, Cast Parrying, Then Berserk/Frenzy and start gaining the SP you lose. I would like to note that, you will need good equipments and also, DON'T take the quest skill that autocast Provoke level 10 on you, as that will make you fragile. When you think berserk duration is about to end, you should avoid battle as much as you can and cast those skill first and berserk again. (much like Sennin Mode, hahaha).

If you can get a link and allow you to use 1HQuicken, that that is much safer, minus the parrying.


Other good things with this set.

-You will benefit from Auto-Cloak (although debuffed on, since you dont have high levels) and can save you from near-death situations.

-Benefit additional movement speed and attack speed (even at 190)

-Since there isn't any card required to be slotted in ARMOR or Headgear, you can still some of the following, in armor or in armor+ headgear. This is a really good thing to compensate for halved flee rate, and you would end taking massive damage. To make it as your strength, add status inflicting cards that trigger when you take damage.



Armor Only Cards

Immobilizer

Dark Frame - stone curse
Demon Pungus - sleep


Others (armor)
Disguise - Silence (more chance if vit is 77 or higher)
Karakasa - Confusion (more chance if str is 77 or higher)
Majorous - Stun
Pest - stone curse (more chance if int is 77 or higher)
Killer Mantis - External Bleeding
Rybio - stun (more chance if dex is 77 or higher)
Sasquatch - freeze
Wraith Dead- Curse




Earth Deleter-
Gain 10 SP each time an enemy is killed by a Physical Melee Damage.
Drain 100 SP as the armor is unequipped.

This will increase SP gain, although having the paper do the work is already enough.

Armor+Headgear

Nightmare Terror + Nightmare
 +1 AGI
-immunity to sleep
-higher chance to curse attacking enemies

Pecopeco + Grand Peco
+10% MaxHP
Auto cast gloria by chance
+3 def
+ 3 vit


I will be removing PVP tips for now, as I plan to update it once our server (pRO) get them.

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